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Trackmania 2 valley vs stadium vs canyon
Trackmania 2 valley vs stadium vs canyon











trackmania 2 valley vs stadium vs canyon

Being a 'community-driven' game by a studio so small it could barely populate a race, TM2 has no manual. If only someone would show me how.Īh yes, the comedown. And a digital bailiff to go smash that person's fingers? Probably! I can – which is to say I could – script all kinds of marvellous things. I can build a casino to waste them in, or a bank to lend them to someone else. I can build and paint cars and then make myself some Planets, the game's new virtual currency. I can take longer making a movie about driving in circles than it took to make Inception. I can pretend to know what 'GPU/CPU synchro' really means. Then I can impose – heavens – 100x antialiasing on the scene. If I want to take a screenshot, I can spend hours on the camera angle alone, or on adjusting the replay timeline of every car. It appeals to my inner geek with all its outward-facing technology. Result: you don't need godlike hardware to play it, even in the new splitscreen mode.Īs you can tell, I get rather high on TrackMania. It's a static environment, too, which means that it's all precalculated by the track editor. And the light: baked into the rock, lost in the cracks, gluing it all together and bringing it to life. A Scalextric of the gods: bored into mountains, soaring over lakes, twisting against rhyme, reason, and gravity beneath a Segablue sky. The Canyon, for a place made of pluggable building blocks, is magnificent.













Trackmania 2 valley vs stadium vs canyon